Tuesday, October 24, 2006

More Drawings




Some Old Stuff

I was reminded tonight of this render I prepared as a poster for Gradshow at Cap. I like it as an image and I don't have it posted anywhere else, so I thought I'd put it up here.

I also have an image of Phil where he's actual posed that I'd like to put up as well. If I can find it I'll add it to this post.

Wednesday, October 18, 2006

A different project for me

well, working on a little project for a friend. This is a test render from it. Just a regular shader on the foreground objects right now. No real texture on the planet (that will change eventually), just a shader designed to replicate the look of the atmosphere along the horizon, and then of course the sun done via the lens flare shader in XSI along with a glow on a sphere, which helps me control the volume of the "sun" a little more.

Cartoony Dino Concept

Right now I'm leaning toward the cartoony aproach for the caveman, so here's an idea for the dinosaur. Still in progress.

Tuesday, October 03, 2006

CaveMan\Dino Shortfilm idea

I've got this idea for a short film that I've pretty well completely storyboarded ... in my head. Well, I'd really like to get to it some time. I had a lot of fun thinking it up. Here are some drawings done in search of Caveman and T-rex designs for the two characters.

The Cartoony Caveman was of course inspired by Bryce (my brother). The uh... diaper, is made of stone. The visual gag would be him trying to keep his stone wrap up while doing everything a caveman does, such as running from a dinosaur.

The dinosaur, in case you were wondering is quite cheerful in this story.



Something...

Cartoony for a change. That's pretty rare for me. To be honest I don't usually do anything cartoony unless my brother comes for a visit. He's more into the cartoony look and so I guess his presence prompts me to try it. Needless to say that's how this came about. As well as a silly drawing of a space monkey that I probably wont bother posting. We'll see. Maybe just for kicks.

I actually do draw occasionally

... though not very much these days - unfortunately. Oh well, Here's some stuff done since I last put up any drawings. I know, they aren't really inspired. mostly gestures of people or parts of people. Still, I at least find some satisfaction in that.

Monday, October 02, 2006

that fairy again


Well, I'm not really sure of how to control just where all these images and text show up in blogger, so please excuse the mess. Anyway, the updates are as follows - been trying out some HDR based renderings - eh, not totally convinced I've got it down right but anyway. Applied a quick eye texture. It's actually the eye texture for my Phil character, but it had to be refitted and there is more work to be done. I was originally planning to make the eyes brown but now I think I may stick with the green, I think it'll suite the character, especially once the red hair is on.

Also modeled a new set of teeth. I was again going to use Phil's but I wanted to approach the modeling differently, now I want to do it differently again - oh well. I also added a tongue. This I did grab from Phil but then I made some significant changes to make it more anatomically correct. I'm debating over whether to attach the teeth and tongue to the rest of the model, or whether to leave them seperate.

further refined the Geo flow and made lots of other tweaks, filling in more of the inside of the mouth and nose (I find that having real form in the nostrils can make a difference in the believability of a character. It's one of those things you don't always see but when you do it goes a long way in the subconcious) and also around the eyes and throat.

There are actually some really significant things that I'm doing with the eye's. For a while now I've been puzzling over some interesting observations I've made while studying my wife's eyes and some discrepancies between the usual approach that modelers seem to take with eyes vs what the anatomy text-books show. There's a reason for the method that many modelers use but I've been able to confirm that that approach does not correctly describe the anatomy. The image of my model doesn't show the all of the differences well, but I don't have time to get into the details anyway, maybe later.

Oh yeah, I recently bought Zbrush so I'll eventually be doing some fine detailing on the model with that. Been playing with it a bit. So far it's fun