Saturday, January 20, 2007

Faerie Hands




I've modeled the hands with the intention of making a wide range of wrinkles available for rigging. Personally I don't much like the idea of faking such animated wrinkles.

Unfortunately I seem to have failed in my goal of having only 4 sided poly's. I've had to resort to using 1 triangle. It's very irritating to me. I'll probably take another stab at eliminating it later.

Having completed the hands I'm left with mixed feelings. I'm rather proud of what I've done in some regards, but I'm left with an uncomfortable feeling over a few things, mostly the sheer density and especially the resultant need to integrate the hands into the arm in such an abrupt and inelegant manner as I have. Ah well, at least where I've ended them on the forearm, just before the wrist, is a region that should normally undergo very little deformation so I don't think any problems should arise.

1 comments:

Bez-oy-in said...

Nice details, solid work Franky!... now animate it for us!hahaha!