

Well, here are some XSI renders. On the body is an incidence based shader for the color, to give it just a little more life than a flat color would, plus Ambient Occlusion on a blinn. The eyes are more involved but I'm not happy with the results. I've been doing a lot of grumbling over them. Anyway, here they are at present. I have four lights in the scene. Oh, and the wire was a happy accident in comp using PS. I included a full 8 point rotation as well because the different lighting at different angles reveals different things.



1 comments:
Hey, where is your Robot? Your modeling is looking amazing. The company I work for is looking into getting Z-brush, so I might have to learn it too.
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