
Saturday, July 14, 2007
Learning Zbrush
This is a character who's head I modeled from a sphere the first night I obtained Zbrush 3. Later On I came back to it and used it as a subject upon which to learn about subtools, transpose and stuff. I call him funny face.


Faerie
I haven't been able to get to this as much since my last post, but what I have been doing is a lot of tests on shaders, textures and modeling of the eyes; other tests with sub-surface-scattering for when I texture this character; making some topology tweaks in adding geo for wrinkles in the elbows and around the eyes and learning UV-Layout and Zbrush. In these screen captures taken from Zbrush you see some of the work I've done on the hair and clothing for practice and presentations sake. I intend to replace the hair with a true hair system, likely XSI's when I get a student license of advanced, but I wanted it to look somewhat presentable until then. I'm not really happy with the hairline though. I'll probably fix that later. I have to point out how much I love this Red Wax material in Zbrush. It looks so nice. I setup an environment for making some renders in XSI as well. I'll put up some of those renders too.


Well, here are some XSI renders. On the body is an incidence based shader for the color, to give it just a little more life than a flat color would, plus Ambient Occlusion on a blinn. The eyes are more involved but I'm not happy with the results. I've been doing a lot of grumbling over them. Anyway, here they are at present. I have four lights in the scene. Oh, and the wire was a happy accident in comp using PS. I included a full 8 point rotation as well because the different lighting at different angles reveals different things.





Well, here are some XSI renders. On the body is an incidence based shader for the color, to give it just a little more life than a flat color would, plus Ambient Occlusion on a blinn. The eyes are more involved but I'm not happy with the results. I've been doing a lot of grumbling over them. Anyway, here they are at present. I have four lights in the scene. Oh, and the wire was a happy accident in comp using PS. I included a full 8 point rotation as well because the different lighting at different angles reveals different things.



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