Tuesday, April 29, 2008

Caveman Retopo WIP




I recently decided to fully re-topologize this model. Here's how the face is so far (Update: Just added the body WIP image).

As usual, I'm experimenting with topology, ever-seeking a more true-to-life flow. Areas that have received special attention in this effort are the Nose, Eyes and Brow.

In the nose-bridge I have attempted to work out a better representation of the flow of wrinkles that result when a person crinkles there nose. And the nose-tip topology has been adjusted to better define the sometimes bulbous shape of the nose-tip, and the separation that is then present between nose-tip and nose-wing.

It has been my observation that on most people the tension of wrinkles at the meeting place between brow and forehead, in the center of the head, flows up and outward to either side, creating a shape something like the center of the letter M, but smooth. I have attempted to design the topology to be able to do this more naturally. I think I succeeded, and in this approach found a good way to usefully redirect the many edge-loops I tend to get in the center of the brow.

The eyes are where the biggest deviations from the norm are. It is my opinion that the standard topo-flow of full-loop circles around the eyes unnecessarily contradicts nature. But, I recognize the organizational advantages of it, and also the reality that in a low-poly model it may be the most viable solution. This is not a low-poly model but I have attempted to maintain at least one full-loop circle as the outer-most region of the eye topology, in-order to take advantage of its organizational properties while enabling me to get a little more creative with the rest of the eye topology. While I feel that what I have here is a good step toward my goal, I suspect that I will have to abandon the full-loop circle approach entirely, and adopt something more like a cross-hatch approach in order to get the kind of topo-flow that I want. In the mean time I'll probably just leave this as-is.

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